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Aeon

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Aeon
Aeon.jpg
Tech 1 Mothership
Basic Fitting Information
Powergrid small.png Powergrid 925,000 MW
CPU small.png CPU 725 tf
High slot icon.png High Slots 6
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 8
Turret hardpoints.png Turrets 0
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 212,500
Armour icon.png Armour HP 275,000
Icon max velocity.png Max Velocity 60 m/s



Contents

Description & Bonuses

Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful armaments.

Amarr Carrier Skill Bonuses:

  • 50% bonus to Energy and Armor transfer range per level
  • 5% bonus to all Armor resistances per level
  • 99% reduction in CPU need for Clone Vat Bay
  • 99% reduction in CPU need for Warfare Link modules
  • 99% reduction in CPU need for Projected Electronic Counter Measures modules
  • 99% reduction in CPU need for Tactical
  • Can deploy 3 additional Fighters per level
  • Can fit 1 additional Warfare Link module per level
  • 200% bonus to Fighter control range
  • Immune to all forms of Electronic Warfare

Statistics

Fitting

CPU : 725
Powergrid : 925,000
Calibration : 400

Low Slots : 8
Med Slots : 4
High Slots : 6

Rig slots : 3

Structure

Structure hit points : 287,500
Capacity : 4,950
Drone Capacity : 200,000 m3
Mass : 1,237,500,000 kg
Volume : 62,000,000 m3

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%

Armor

Armor hit points : 275,000

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 20%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%

Shield

Shield hit points : 212,500
Shield recharge time : 34,000 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%

Capacitor

Capacity : 75,000
Recharge time : 4,875 seconds

Targeting

Maximum Targeting Range : 146.25 km
Max Locked Targets : 6
Scan Resolution : 50 mm
Radar Sensor Strength : 150
Signature radius : 11,870 m

Propulsion

Max velocity : 60 m/sec

Shared Facilities

Corporate Hangar Capacity : 50,000 m3
Ship Maintenance Bay Cap : 2,500,000 m3

Jump Drive Systems

Jump drive capacitor need : 95%
Maximum jump range : 4 ly
Jump drive fuel need: Helium Isotopes
Jump drive consumption amount : 1,000

Skill Requirements



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