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Augoror Navy Issue

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Augoror Navy Issue
Tech 1 Cruiser
Basic Fitting Information
Powergrid small.png Powergrid 885 MW
CPU small.png CPU 310 tf
High slot icon.png High Slots 5
Medium slot icon.png Medium Slots 3
Low slot icon.png Low Slots 7
Turret hardpoints.png Turrets 5
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 2,050
Armour icon.png Armour HP 2,813
Icon max velocity.png Max Velocity 164 m/s


Augoror Navy Issue

The Augoror Navy Issue is the Amarr cruiser Loyalty Point reward. An Amarr heavy armor tanker, this vessel is a substantial upgrade over the standard issue Augoror, with 4 more slots (1 high, 1 mid, 2 low, for a total of 5 high/3 mid/7 low), and an impressive bonus to armor HP per level of Amarr Cruisers. Importantly, it has 2 extra turret hard points allowing all 5 of its high slots to be fitted with turrets. It is rounded out with a bonus to medium energy turret capacitor use.

Description & Bonuses

The Navy-issued version of the Augoror cruiser is an extremely resilient piece of hardware able to provide very good support in fleet battles, but it is also a relatively nimble cruiser ideally suited for escort duties as well as smaller skirmishes. Created to fill a void within the ranks of the traditionally slow and lumbering Amarrian fleet, this vessel has fit in perfectly.

Special ability: 10% bonus to Medium Energy Turret Capacitor Usage and 10% bonus to Armor Hitpoints per level.



CPU : 310
Powergrid : 885
Calibration : 350

Low slots : 7
Med slots : 3
High slots : 5

Launcher hardpoints : 0
Turret hardpoints : 5
Rig slots : 3


Structure hit points : 2,579
Capacity : 250 m3
Drone Capacity : 15 m3
Drone bandwidth : 15 Mbit/sec
Mass : 10,650,000 kg
Volume : 101,000.0 m (10,000.0 m packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 2,813

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 20%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%


Shield hit points : 2,050
Shield recharge time : 2,250 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%


Capacity : 1,500
Recharge time : 491.25 seconds


Maximum targeting range : 42.5 km
Maximum locked targets : 6
Scan resolution : 285 mm
Radar sensor strength : 13 points
Signature radius : 132 m


Max velocity : 164 m/sec
Fusion propulsion strength : 8 points
Base price : 5,228,052 ISK
Tech-2 versions : Guardian

Skill Requirements

Template:Core Ships

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