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Caldari Subsystems

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Overview

Caldari Subsystems are subsystems that can be only fitted on the Tengu T3 ship.

There are five kinds: defensive, electronic, engineering, offensive, propulsion.

Originally, there were planned to be five or more flavors of each kind. As of Inferno 1.0, there are only four. In addition to altering the ship's stats, its visual appearance will change with each and every subsystem.

The face of the Tengu
See how it fits?

Contents

Defensive Subsystems

Tengu Defensive - Supplemental Screening

Supplemental Screening

Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper’s metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu’s shields, offering increased survivability for a pilot under heavy fire.

An excellent PvP choice, and decent for passive shield PvE fits as well.

Bonus:
10% bonus to shield hitpoints per level
Cargo Shield Armor Slots Sig
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410 3750 0 % 50 % 70 % 80 % 2430 2500 50 % 10 % 62.5 % 86.25 % 0 2 0 157 m


Tengu Defensive - Adaptive Shielding

Adaptive Shielding

Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield’s resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process.

Good for remote-repair blobs where the resists are appreciated, but generally held to be an inferior choice for solo work.

Bonus:
5% bonus to all shield resistances per level
10% bonus to shield transporter effectiveness per level
Cargo Shield Armor Slots Sig
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420 3250 0 % 50 % 70 % 80 % 2160 2150 50 % 10 % 62.5 % 86.25 % 1 1 0 165 m


Tengu Defensive - Amplification Node

Amplification Node

When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination.

Excellent PvE active tanking choice.

Bonus:
10% bonus to shield booster effectiveness per level
Cargo Shield Armor Slots Sig
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440 3550 0 % 50 % 70 % 80 % 1620 2350 50 % 10 % 62.5 % 86.25 % 0 2 0 150 m


Tengu Defensive - Warfare Processor

Warfare Processor

After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.

Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.

Reasonable choice for warfare link fits, but considerably more expensive than the equivalent Command Ship fit.

Bonus:
5% bonus to effectiveness of Siege Warfare Links per subsystem skill level
Role Bonus:
99% reduction in Warfare Link module CPU need
Cargo Shield Armor Slots Sig
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290 3250 0 % 50 % 70 % 80 % 1620 2150 50 % 10 % 62.5 % 86.25 % 1 1 0 150 m


Electronic Subsystems

Tengu Electronics - CPU Efficiency Gate

CPU Efficiency Gate

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output.

Only useful if the CPU bonus is needed. Otherwise, the Dissolution Sequencer provides better bonuses with the same slot layout.

Bonus:
5% bonus to CPU per level
CPU Scan Targeting Slots Sensor
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420 210mm 65 km 0 3 1 18 G


Tengu Electronics - Dissolution Sequencer

Dissolution Sequencer

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.

Probably the most popular subsystem in this class.

Bonus:
15% bonus to ship sensor strength per level
5% bonus to targeting range per level
CPU Scan Targeting Slots Sensor
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475 235mm 75 km 0 3 1 20 G


Tengu Electronics - Obfuscation Manifold

Obfuscation Manifold

This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted , bolstering their disruptive strength.

Unpopular, due to the bonuses not being terribly high for the high cost of the hull for an ECM fit.

Bonus:
10% bonus to ECM target jammer optimal range per level
CPU Scan Targeting Slots Sensor
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460 250mm 70 km 0 4 0 16 G


Tengu Electronics - Emergent Locus Analyzer

Emergent Locus Analyzer

Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel’s astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason.

The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it.

A solid choice for an exploration fit.

Bonus:
10% increase to scan strength of probes per level
20% bonus to range and velocity of tractor beams per level
Role Bonus:
-99% reduced CPU need for Scan Probe Launchers
CPU Scan Targeting Slots Sensor
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475 250mm 65 km 0 4 0 20 G


Engineering Subsystems

Tengu Engineering - Augmented Capacitor Reservoir

Augmented Capacitor Reservoir

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel’s capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel’s capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.

The capacitor is still mediocre (unless a capacitor battery is fitted, in which case whoa!) but this module is mostly picked for its additional launcher slot.

Bonus:
5% bonus to capacitor capacity per level
Power Capacitor Slots Hardpoints
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Capacitor size
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600 1225 415 1 0 2 1 0


Tengu Engineering - Capacitor Regeneration Matrix

Capacitor Regeneration Matrix

Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.

A popular module for active tanks, it offers high cap regen but only allows 5 launchers.

Bonus:
5% reduction in capacitor recharge rate per level
Power Capacitor Slots Hardpoints
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Capacitor size
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825 2100 415 0 0 3 0 0


Tengu Engineering - Power Core Multiplier

Power Core Multiplier

Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.

The best choice for 6-blaster fit Tengus.

Bonus:
5% bonus to power output per level
Power Capacitor Slots Hardpoints
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555 1225 415 1 0 2 0 1


Tengu Engineering - Supplemental Coolant Injector

Supplemental Coolant Injector

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Inferior to the 6-high slot options if DPS is required (and why else would you overheat).

Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level
Power Capacitor Slots Hardpoints
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825 1225 415 0 0 3 0 0


Offensive Subsystems

Tengu Offensive - Accelerated Ejection Bay

Accelerated Ejection Bay

This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads.

The best missile subsystem, and the most popular.

Bonus:
5% bonus to kinetic missile damage per level
7.5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level
10% bonus to heavy missile and heavy assault missile velocity per level
Slots Hardpoints Drones CPU
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5 1 0 5 0 0 m3 0 Mbit 33


Tengu Offensive - Magnetic Infusion Basin

Magnetic Infusion Basin

This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential.

The blaster/rail option.

Bonus:
5% bonus to medium hybrid turret damage per level
20% bonus to medium hybrid turret optimal range per level
Slots Hardpoints Drones Power Cap
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Capacitor
5 1 0 0 5 0 m3 0 Mbit 365 450


Tengu Offensive - Rifling Launcher Pattern

Rifling Launcher Pattern

An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile’s guidance system, creating another conduit for communication between ship, missile, and target.

For hybrid ECM/damage fits, or 'do it all' fits that appreciate the drones to kill frigates.

Bonus:
10% bonus to ECM target jammer strength per level
5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level
Slots Hardpoints Drones CPU
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5 1 0 5 0 50 m3 25 Mbit 33


Tengu Offensive - Covert Reconfiguration

Covert Reconfiguration

From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.

When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear.

For cloaky Tengus.

Bonus:
5% bonus to missile launcher rate of fire per level
Role Bonus:
100% reduction in Cloaking Device CPU use
Slots Hardpoints Drones
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5 1 0 4 0 0 m3 0 Mbit


Propulsion Subsystems

Tengu Propulsion - Fuel Catalyst

Tengu Fuel Catalyst.jpg Tengu Fuel Catalyst Back.jpg

The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel’s hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces.

Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners.

Still a low base speed. Obviously only for all-afterburner-all-the-time fits.

Bonus:
10% bonus to afterburner speed per level
Velocity Inertia Slots
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160 .387 0 1


Tengu Propulsion - Gravitational Capacitor

Tengu Gravitational Capacitor.jpg Tengu Gravitational Capacitor Back.jpg

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation’s own scientists flatly deny.

While the bonuses aren't compelling, the speed and agility are quite decent.

Bonus:
15% bonus to warp speed per level
15% reduction in capacitor need
when initiating warp per level
Velocity Inertia Slots
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175 .387 0 1


Tengu Propulsion - Intercalated Nanofibers

Tengu Intercalated Nanofibers.jpg Tengu Intercalated Nanofibers Back.jpg

Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm.

6 second align time and fair speed. Best for dangerous work and tight orbits.

Bonus:
5% increased agility per level
Velocity Inertia Slots
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165 .43 0 1


Tengu Propulsion - Interdiction Nullifier

Tengu Interdiction Nullifier.jpg Tengu Interdiction Nullifier Back.jpg

Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres.

The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem’s initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down.

Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home.

Best for travel Tengus, but the missing low slot hurts DPS substantially.

Bonus:
5% increased agility per level
Role Bonus:
Immunity to non-targeted interdiction
Velocity Inertia Slots
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155 .559 0 0


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