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Cheetah

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Cheetah
Cheetah.png
Tech 2 Covert Ops
Basic Fitting Information
Powergrid small.png Powergrid 15 MW
CPU small.png CPU 275 tf
High slot icon.png High Slots 3
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 3
Turret hardpoints.png Turrets 2
Launcher hardpoints.png Launchers 1
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 281
Armour icon.png Armour HP 387
Icon max velocity.png Max Velocity 381 m/s



Contents

Description & Bonuses

Name: Cheetah
Hull: Probe Class
Role: Covert Ops Frigate

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Thukker Mix

It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of RD the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas.

Minmatar Frigate Skill Bonus:
  • 5% bonus to Small Projectile Turret damage
  • 10% bonus to Small Projectile Turret optimal range per level
Covert Ops Skill Bonus:
  • -97.5% to -100% reduction in Cloaking Device CPU use per level
  • 10% increase to scan strength of probes per level
  • -10% bonus to survey probe flight time per level

Note: can fit covert cynosural field generators

Notes

The Cheetah was originally based on the Vigil class. This was changed in the Empyrean Age expansion to the Probe model.

Statistics

Fitting

CPU : 275 tf
Powergrid : 15 MW
Calibration : 400

Low slots : 3
Med slots : 4
High slots : 3

Launcher hardpoints : 1
Turret hardpoints : 2
Rig Slots : 2

Structure

Structure hit points : 528
Capacity : 200 m3
Drone Capacity : 0 m3
Mass : 1,430,000 kg
Volume : 17,400 m3 (2,500 m packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%

Armor

Armor hit points : 387

Armor EM Damage Resistance : 70%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%

Shield

Shield hit points : 281
Shield recharge time : 625 seconds

Shield EM Damage Resistance : 10%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%

Capacitor

Capacity : 187.5
Recharge time : 187.5 seconds

Targeting

Maximum targeting range : 37.5 km
Maximum locked targets : 6
Scan resolution : 450 mm
Ladar sensor strength : 20 points
Signature radius : 46 m

Other

Max velocity : 381 m/sec
Tech-1 versions: Probe

Skill Requirements

Recommended Certificates

Cloak Operator - Standard
Core Competency - Standard
Frigate Projectile Turrets - Standard
Cartographer - Standard

Blueprint Info

Attributes

Manufacturing time : 8 Hours, 20 Minutes
Research material time : 1 Day, 9 Hours, 20 Minutes
Research copy time : 6 Days, 22 Hours, 40 Minutes
Research productivity time : 2 Day, 2 Hours

Bill of Materials

Skills

Electronic Engineering Level 1
Frigate Construction Level 3
Industry Level 5
Minmatar Starship Engineering Level 1

Materials

(Unresearched, Production Efficiency 0 - 5)

Construction Blocks : 20 - 17
Deflection Shield Emitter : 27 - 22
Electrolytic Capacitor Unit : 27 - 22
Fernite Carbide Composite Armor Plate : 27 - 22
Isogen : 54 - 44
Laser Sensor Clustor : 61 - 50
Megacyte : 3 - 2
Mexallon : 405 - 330
Morphite : 14 - 11
Nanomechanical Microprocessor : 54 - 44
Nuclear Reactor Unit : 27 - 22
Plasma Thruster : 47 - 39
Pyerite : 675 - 550
R.A.M.- Starship Tech : 2 (Damage Per Run 95%)
Tritanium : 1350 - 1100
Probe : 1
Zydrine : 5 - 4

See also

The Cheetah at EVE-Online's Item Database
The Cheetah at ESSDB
The Cheetah Guide

Template:Core Ships



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