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Deadspace complex, often abbreviated 'plex', is a multi-stage mission against npcs.

Historically, Complexes were dotted around all empire space, and found sparingly in the 0.0 regions. The Complexes in 0.0 were (as you'd expect) generally the harder ones to run (usually 6/10 to 10/10 difficulty), and the rewards for completing them were usually quite high (in dropped modules, sometimes faction, and in bounties of NPCs killed)

CCP decided in approximately June 2007 that the complexes were being heavily exploited, and in a measure to prevent this, removed the vast majority of them. Instead, they made the Complexes "Hidden" ("explorable"), ie. you have to probe them down to find them, and then they moved after a period of time.

Some of the lower difficulty (and therefore lower value) Complexes were left static, so the newer players could still enjoy them in smaller ships.


Deadspace levels

Non-mission deadspace complexes are rated by DED from 1/10 (being the easiest) to 10/10. The level of the deadspace determines what level of threat you can expect inside, but it also determines who can enter through the acceleration gate.

  • 1/10 - Only Frigate class ships (frigates and elite frigates)
  • 2/10 - Frigate and Destroyer class ships
  • 3/10 - Frigate, Destroyer and Cruiser class ships
  • 4/10 - Frigate, Destroyer, Cruiser and Battlecruiser class ships
  • 5/10 - Frigate, Destroyer, Cruiser, Battlecruiser and Battleship class ships

6/10 up to 10/10 are all the same as 5/10, however their inhabitants do get harder to fight as the level increases. Running a 10/10 complex takes a well-equipped fleet of battleships with experienced pilots. None of the complexes accept capital class ships at the moment.

List of know plexes (see individual articles for system locations):

Complexes marked with * are unique complexes, mostly COSMOS-related, visible on the map. Complexes marked with ^ are former DED complexes that has been most likely changed into exploration sites and are no longer visible on the map. Confirmed exploration complexes are marked with ^^. Note that many exploration sites added recently have no DED rating.

Restrictions on travel

Deadspace complexes being "deadspace", microwarpdrives won't work. Don't equip them; you'll get all the penalties and none of the benefits. Afterburners, though, DO work.

Note also that warping is limited to the first gate. Bookmark the entrance if you wish. (For hidden complexes, this may be a good idea anyway.) But bookmarks within the complex will take you back to the entrance.

Finding hidden complexes

Some complexes are not mission related, but don't show on the overview either. Their beacons are hidden and the only way to detect them is to use Scan Probes. You need to scan for a cosmic signature, since the npc ships inside the deadspace won't show up on scans with probes either. However, if you use your system scanner and see a lot of ships that are uncommon for the area, this might be an indication that a hidden complex is in the system. Even though the ships are not picked up by the probes, they do appear on the system scanner. Once you scan down the cosmic signature with high resolution short range probes (Snoops), you can warp to it and you should end up at the acceleration gate leading into the first level.

See exploration for more on finding hidden locations.

See also

See Complex Survival for details on gearing, complex types, and tactics.

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