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Tech 2 Marauder
Basic Fitting Information
Powergrid small.png Powergrid 6,500 MW
CPU small.png CPU 715 tf
High slot icon.png High Slots 7
Medium slot icon.png Medium Slots 7
Low slot icon.png Low Slots 4
Turret hardpoints.png Turrets 0
Launcher hardpoints.png Launchers 4
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 8,200
Armour icon.png Armour HP 7,300
Icon max velocity.png Max Velocity 105 m/s


Description & Bonuses

Hull: Raven Class
Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.

Caldari Battleship Skill Bonus:

  • 10% bonus to cruise missile and torpedo velocity per level
  • 5% bonus to cruise missile and torpedo explosion velocity per level

Marauders Skill Bonus:

  • 7.5% bonus to shield boost amount per level
  • 7.5% bonus to effectiveness of target painters per level

Role Bonus:

  • 100% bonus to cruise missile and torpedo damage
  • 100% bonus to range and velocity of tractor beams



CPU: 715 tf
Powergrid: 6,500 MW
Calibration: 400 points

Low Slots: 4
Medium Slots: 7
High Slots: 7

Launcher hardpoints: 4
Turret Hardpoints: 0
Rig Slots: 2


Structure hit points : 7300
Capacity : 1225 m3
Drone Capacity : 75 m3
Drone Bandwidth : 75 Mbit/sec
Mass : 105,200,000 kg
Volume : 486,000.0 m3 ( 50,000.0 m packaged)
Inertia Modifier : 0.105

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 7300

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 34.375%
Armor Thermal Damage Resistance : 58.75%


Shield hit points : 8200
Shield recharge time : 2272.00 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 47.5%
Shield Thermal Damage Resistance : 40%


Capacity : 5625
Recharge time : 923.90 seconds


Maximum targeting range : 105 km
Maximum locked targets : 10
Scan resolution : 73 mm
Gravimetric sensor strength : 14 points
Signature radius : 575 m


Max velocity : 105 m/sec
Ship Warp Speed : 3.0 AU/S
Ion propulsion strength : points
Base price : ISK
Tech 1 versions : Raven
Tech 2 versions : Golem
Faction versions : Raven Navy Issue, Raven State Issue

Skill Requirements

Primary Skill Required

Secondary Skill Required

Recommended Certificates

Certificates are introduced in the Quantum Rise expansion pack.

Template:Core Ships

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