Partner


Eve Billionaire

The richest Eve Online player finally breaks his silence and reveals all his strategies to make billions of ISK effortlessly in this guide. Read how to duplicate his methods today. Stop flying around broke not knowing what to do and start using PROVEN strategies to get rich in Eve Online!

Sponsor


Eve Online Guide

If you want to make over hundreds of million ISK per hour, increase your winning odds in PvP encounters, and come up with the best ship fitting strategy, then this set of EVE guides. should not be missed out on. The comprehensive coverage of EVE Online makes the guides essential for staying one step ahead of other players.


Hard point

From EVEWiki

Jump to: navigation, search

Template:Mergeto

Hardpoints is a limit on the quantity of equipment in your high slots, typically to limit a minor ship to just one weapon (even though more slots are available). There are two hardpoint types: turrets and missiles.

Turrets are for Lasers, Hybrids, and Projectiles. Missiles are for Missile Launchers. If you have three turret hardpoints and one missile hardpoint, you can mount up to three turrets, and up to one missile launcher. You need a free high slot for each, of course. If you only have 3 high slots, you can mount 3 turrets, or 2 turrets and a launcher, but not 3 turrets and a launcher, because that would total 4 high slots. What this does is allow ships to specialize. Some are best for using turrets, with many turret hardpoints. Others are missile ships. Others still are well-rounded, with even numbers of each. If a module is not a turret or launcher, it can always be mounted in any free high slot. Hardpoints do not restrict a high slot to that type of module, they merely dictate how many of a certain weapon type you can use in total.


Wiki.pngThis article is a stub. You can help EVEwiki by expanding it.


Views
Personal tools
Navigation
Toolbox