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Jove Empire

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This page is about the Faction. For the race, see Jove.

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Contents

Description

The Jove Empire is isolated from the rest of the world to all but a selected few. The Jovians are a mystery to the other races, fueled not only by their elusiveness, but also their highly advanced technology, eons ahead of the other races. The Jovians have been civilized longer than any other race in the world of EVE and have gone through several golden ages, now long-since shrouded in the past. The current Jovian Empire is only a pale shadow of its former self, mainly because of the Jovian Disease - a psychological disorder that is always fatal.

Overview

The most mysterious and elusive of all the peoples of EVE, the Jovians number only a fraction of any of their neighbors, but their technological superiority makes them powerful beyond all proportion.

Although definitely human, the Jovians often seem to the other races as though they are not, the reason being that they embraced genetic engineering as the way to solve any and all the problems which plague the human race. Over the thousands of years since, the Jovians have experimented with every kind of genetic modification their technology allowed. As their powers grew, they began to believe they were capable of anything, and this led them into increasingly more bizarre mutations of their bodies and minds, a policy rigorously backed up by strict governmental control.

But one fateful moment in their history made them lose this control for a few generations, and the results were catastrophic. By this time the Jovians had begun interfering with their basic instincts, curbing their aggression and sexual instincts and cultivating strange new ones instead. Since the Shrouded Days, as the Jovians call their momentary social eclipse, they have been trying to put the pieces together again, but their DNA-structure has in many ways been damaged beyond repair. The consequence is the dreaded Jovian Disease. Genetic in nature, it is not infectious to other races, but among Jovians it causes a depression so deep and serious that the victim loses the will to live, and death results within a few days or weeks.

Despite this, the Jovians escaped the chaos that followed the closure of EVE remarkably well. Within the space of only a few centuries they had recovered, and were once again running a hi-tech society. They settled in a number of systems and founded an empire lasting for nine millennia, but even if the Jovians are by far the most technologically advanced of the races of EVE, they have still not recovered the splendour of their first empire. The disease within them keeps them in a reproductive straightjacket, preventing them from increasing their numbers sufficiently for their current empire to flourish. The Jovians crave knowledge, any knowledge at all. Their superior technology has enabled them to infiltrate the other races with bugging devices and sensors, giving them unrivalled access to information, which they use to maintain their strong position among the races. The Jovians sell a lot of their advanced technology equipment to the other races and it is this, more than anything else, which keeps the others at bay.

Jovian society is mysterious and difficult to comprehend. For this and other reasons it remains very much closed to the other races, and few foreigners reside within the Jovian Empire.

Ships

Jovian ships are NPC ships that players cannot obtain. They are however quite a sight to see and quite an opponent to face; due to the Jovians' advanced level of technology, Jove ships are considered to be the most fearsome in New Eden, as displayed in their astounding victory at the Battle of Vak’Atioth.

Battleship: Eidolon

Cruisers: Phantom, Yoiul

Frigates: Wraith, Specter

Industrial: Visitant

Titan: Jove Mothership

Statistics

Member Races:Jove
Settled Systems:164
Stations:267

Controlled Territory

Regions:J7HZ-F
A821-A

Head Quarters: 3-CE1R

Member Corporations

Standings

LikesDislikesLiked byDisliked by
The Society 9.00Khanid Kingdom -1.00The Society 9.00Khanid Kingdom -1.00
Minmatar Republic 2.50The Syndicate -1.00Minmatar Republic 2.50The Syndicate -1.00
Caldari State 1.75Amarr Empire -0.50Caldari State 1.75Amarr Empire -0.50
The InterBus 1.25Ammatar Mandate -0.50The InterBus 1.25Ammatar Mandate -0.50
ORE 1.00Gallente Federation -0.25ORE 1.00Gallente Federation -0.25
Mordu's Legion Command 0.75Mordu's Legion Command 0.75
Thukker Tribe 0.25Thukker Tribe 0.25

Legality

Vitoc: standing loss 0.20, confiscation in sec = 0.40, fine 450.00% of estimated market value
Strong Exile Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Slaves: standing loss 0.20, confiscation in sec = 0.00, fine 500.00% of estimated market value
Plutonium: standing loss 0.10, confiscation in sec = 0.50, fine 300.00% of estimated market value
Toxic Waste: standing loss 0.05, confiscation in sec = 0.70, fine 200.00% of estimated market value
Improved Crash Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Strong Crash Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Improved Blue Pill Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Strong Blue Pill Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Standard Sooth Sayer Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Improved Sooth Sayer Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Strong Sooth Sayer Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Ectoplasm: standing loss 0.30, confiscation in sec = 0.00, fine 1000.00% of estimated market value
Standard Exile Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Standard Drop Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Standard Crash Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Standard Blue Pill Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Standard X-Instinct Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Improved X-Instinct Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Strong X-Instinct Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Standard Frentix Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Improved Frentix Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Strong Frentix Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Standard Mindflood Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Improved Mindflood Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Strong Mindflood Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Exile: standing loss 0.25, confiscation in sec = 0.40, fine 800.00% of estimated market value
Sooth Sayer: standing loss 0.25, confiscation in sec = 0.40, fine 800.00% of estimated market value
Frentix: standing loss 0.15, confiscation in sec = 0.60, fine 400.00% of estimated market value
Crystal Egg: standing loss 0.25, confiscation in sec = 0.40, fine 800.00% of estimated market value
Mindflood: standing loss 0.15, confiscation in sec = 0.80, fine 400.00% of estimated market value
Improved Drop Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Strong Drop Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Nerve Sticks: standing loss 0.15, confiscation in sec = 0.80, fine 400.00% of estimated market value
Improved Exile Booster: standing loss 0.10, confiscation in sec = 0.50, fine 200.00% of estimated market value
Crash: standing loss 0.15, confiscation in sec = 0.60, fine 400.00% of estimated market value
Blue Pill: standing loss 0.15, confiscation in sec = 0.60, fine 400.00% of estimated market value
Drop: standing loss 0.15, confiscation in sec = 0.80, fine 400.00% of estimated market value
X-Instinct: standing loss 0.25, confiscation in sec = 0.40, fine 800.00% of estimated market value

See also

Jove Empire's EVE-Online Corporation page [1]



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