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Tech 2 Marauder
Basic Fitting Information
Powergrid small.png Powergrid 13,500 MW
CPU small.png CPU 500 tf
High slot icon.png High Slots 7
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 7
Turret hardpoints.png Turrets 4
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 6,800
Armour icon.png Armour HP 8,200
Icon max velocity.png Max Velocity 105 m/s


Description & Bonuses

Hull: Apocalypse Class

Role: Marauder

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

Amarr Battleship Skill Bonus:

  • 5% bonus to capacitor capacity and
  • 10% bonus to the velocity factor of stasis webifiers per level

Marauder Skill Bonus:

  • 7.5% bonus to repair amount of armor repair systems and
  • 5% bonus to large energy turret damage per level

Role Bonus:

  • 100% bonus to large energy weapon damage
  • 100% bonus to range and velocity of tractor beams



CPU : 500 tf
Powergrid : 13,500 MW
Calibration : 400

Low slots : 7
Med slots : 4
High slots : 7

Launcher hardpoints : 0
Turret hardpoints : 4
Upgrade hardpoints : 2

Comparison of ships using the Apocalypse model.


Structure hit points : 7,300
Capacity : 1,125 m3
Drone Capacity : 75 m3
Drone Bandwidth : 75 Mbit/se
Mass : 105,200,000 kg
Volume : 517,500.0 m3(15,000.0 m3 packaged)
Inertia Modifier : 0.11

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 8,200

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 40%
Armor Kinetic Damage Resistance : 34.375%
Armor Thermal Damage Resistance : 35%


Shield hit points : 6,800
Shield recharge time : 2,272 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 62.5%
Shield Kinetic Damage Resistance : 47.5%
Shield Thermal Damage Resistance : 20%


Capacity : 5,625
Recharge time : 923.90 seconds


Maximum targeting range : 81 km
Maximum locked targets : 10
Scan resolution : 81 mm
Radar sensor strength : 12 points
Signature radius : 500 m


Max velocity : 105 m/sec
Fusion propulsion strength : 8 points
Base price : 750,000,000 ISK
Tech-1 versions : Apocalypse
Tech-2 versions : Paladin
Faction Versions : Apocalypse Navy Issue, Apocalypse Imperial Issue

Skill Requirements

Primary Skill Required

Secondary Skill Required

Template:Core Ships

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