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Tech 1 Cruiser
Basic Fitting Information
Powergrid small.png Powergrid 925
CPU small.png CPU 425
High slot icon.png High Slots 5
Medium slot icon.png Medium Slots 6
Low slot icon.png Low Slots 3
Turret hardpoints.png Turrets 3
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 2,434
Armour icon.png Armour HP 2,175
Icon max velocity.png Max Velocity 164

Far more coveted than its smaller cousin, the Succubus, the Phantasm is the Sansha's Nation's staple and only Cruiser, and can be seen as its most serviceable and remarkable ship. With the ability to put out the equivalent of six laser turrets' damage, with both enhanced damage and tracking, and this with two high slots to spare, makes the Phantasm highly desirable as a gunboat. As any Sanshas ship though, it has the disadvantage of simultaneously being a laser ship and a shield tanker, taking a heavy toll on its capacitor. Thus, if ship longevity is to be prioritized it forces the pilot to have good engineering skills and fit the mid slots with both capacitor- and shield-boosting modules, limiting its flexibility. Furthermore, also like any Sanshas ship, the Phantasm is among the slowest ships in its class, and lacks low slots to cope for this. But, save for Tech 2 ships, one will rarely find as good fire support at its level.


Description & Bonuses

As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.

  • Special Ability: 100% bonus to Medium Energy Turret damage
  • Amarr Cruiser Skill Bonus: 7.5% bonus to Medium Energy Turret tracking per level
  • Caldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level



CPU : 425 tf
Power Grid : 925 MW
Calibration : 350

Low Slots : 3
Mid Slots : 6
Hi Slots : 5

Launcher Hardpoints : 0
Turret Hardpoints : 3
Upgrade Hardpoints : 3


Structure hit points : 2065
Capacity : 250 m3
Drone Capacity : 15 m3
Drone Bandwidth : 15 Mbit/sec
Mass : 9,600,000 kg
Volume : 101,000.0 m3 ( 10,000.0 m3 packaged)
Inertia Modifier : 0.68

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 2175

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 20%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%


Shield hit points : 2434
Shield recharge time : 2082.00 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%


Capacity : 1695
Recharge time : 491.25 seconds


Maximum targeting range : 59 km
Maximum locked targets : 7
Scan resolution : 275 mm
Radar sensor strength : 20 points
Signature radius : 130 m


Max velocity : 164 m/sec
Ship Warp Speed : 3.0 AU/S
Fusion propulsion strength : 7 points


Skill Requirements

Primary Skill Required

Secondary Skill Required

External links

The Phantasm at EVE-Online's Item Database [1]
The Phantasm at EVE-Extra [2]
The Phantasm at Battleclinic [3]
The Phantasm at coldfront [4]
The Phantasm at the database [5]
The Phantasm at [6]
The Phantasm at [7]
The Phantasm at EVEHQ's Item Database [8]

Template:Core Ships

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