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Tech 1 Dreadnought
Basic Fitting Information
Powergrid small.png Powergrid 450,000 MW
CPU small.png CPU 875 tf
High slot icon.png High Slots 4
Medium slot icon.png Medium Slots 7
Low slot icon.png Low Slots 5
Turret hardpoints.png Turrets 1
Launcher hardpoints.png Launchers 3
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 187,500
Armour icon.png Armour HP 156,250
Icon max velocity.png Max Velocity 60 m/s


The dreadnoughts are fierce capital-class ships designed to lay siege to the largest of all structures in EVE, the player owned station, (POS or starbase).

Slow and cumbersome, like all Capital Ships the Dreadnought relies on an on-board Jump Drive for system to sytem travel. When in siege mode, the dreadnoughts are all but mobile. In compensation for their immobility in siege mode, the ship's critical navigation systems are routed to power the defenses and weapon hardpoints. A side effect of the siege mode is the emission of a broad-spectrum electromagnetic field that prevents the operation of any electronic warfare modules.

A single Dreadnought has been known to turn the tide of many battles, the Dreadnought is truly the backbone of any alliance warmachine.

Each race has designed their own dreadnought. The Phoenix was the first of the dreadnoughts to be developed, in true Caldari fashion. The Gallente Moros, the Amarr Revelation, and the Minmatar Naglfar followed soon after.

Description & Bonuses

In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.

While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.

Caldari Dreadnought Skill Bonus:

  • 5% bonus to kinetic missile damage per skill level
  • 5% bonus to Capital Launcher rate of fire per skill level

Source(s): EVE Online Solutions



Structure hit points : 187,500
Capacity : 9,500 m3
Drone Capacity : 150 m3
Drone Bandwidth : 125 Mbit/sec
Mass : 1,320,000,000 kg
Volume : 16,250,000.0 m3 (1,000,000.0 m3 packaged)
Inertia Modifier : 0.05

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 156,250

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 45%


Shield hit points : 187,500
Shield recharge time : 24000.00 seconds
Shield hit points recharge : 7.8125 per second

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%


Capacity : 48,750
Recharge time : 3,532.56 seconds


Maximum targeting range : 115 km
Maximum locked targets : 7
Scan resolution : 45 mm
Gravimetric sensor strength : 48 points
Signature radius : 1,770 m


Base price : 1,541,551,100.00 ISK
Tech 2 versions : None

Skill Requirements

Primary Skill required

Secondary Skill required

Blueprint Info

Base Price : 1,950,000,000.00 ISK


Manufacturing time : 2 Weeks, 19 Hours, 33 Minutes
Research material time : 8 Weeks, 3 Days, 6 Hours, 13 Minutes
Research copy time : 8 Weeks, 3 Days, 6 Hours, 13 Minutes
Research productivity time : 12 Weeks, 4 Days, 21 Hours, 20 Minutes
Wastage factor : 10.0%

Bill of materials


Capital Propulsion Engine 14 - 11
Capital Turret Hardpoint 14 - 11
Capital Sensor Cluster 34 - 28
Capital Armor Plates 14 - 11
Capital Capacitor Battery 20 - 17
Capital Power Generator 14 - 11
Capital Shield Emitter 34 - 28
Capital Jump Drive 14 - 11
Capital Drone Bay 14 - 11
Capital Computer System 34 - 28
Capital Construction Parts 20 - 17
Capital Siege Array 54 - 28
Capital Launcher Hardpoint 41 - 33

Template:Core Ships

Ships by Race, Type, and Faction
Race: Amarr | Caldari | Gallente | Minmatar
Ship Type: Shuttles | Frigates | Covert Ops | Interceptors | Assault Ships | Electronic Attack Ships | Destroyers | Interdictors
Cruisers | Heavy Assault Ships | Heavy Interdictors | Logistics | Recon Ships | Battlecruisers | Command Ships | Strategic Cruisers
Battleships | Marauders | Black Ops | Dreadnoughts | Carriers | Titans
Freighters | Jump Freighters | Industrials | Transport Ships | Mining Barges | Exhumers
Faction: Amarr Empire | Caldari State | Gallente Federation | Minmatar Republic
Serpentis | The Blood Raider Covenant | Angel Cartel | Guristas Pirates | Sansha's Nation

See also

The Phoenix at EVE-Online's Item Database [1]
The Phoenix at ESSDB [2]
The Phoenix at EVE-Extra [3]
The Phoenix at Battleclinic [4]
The Phoenix at EVE-DB [5]
The Phoenix at coldfront [6]
The Phoenix in card-form [7]

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