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Tech 2 Black Ops
Basic Fitting Information
Powergrid small.png Powergrid 17,000 MW
CPU small.png CPU 505 tf
High slot icon.png High Slots 8
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 7
Turret hardpoints.png Turrets 6
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 4,375
Armour icon.png Armour HP 5,312
Icon max velocity.png Max Velocity 117 m/s


Description & Bonuses

Hull: Armageddon Class
Role: Black Ops
Developer: Viziam

"Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options."

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by Covert Ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. However compared to the average battleship this cloaking ability comes at the price of limited firepower and defense, making them no match in a one on one encounter.

Amarr Battleship Skill Bonus:

  • 10% reduction in large energy turret capacitor use and
  • 5% bonus to large energy turret rate of fire per level

Black Ops Skill Bonus:

  • 7.5% bonus to large energy turret tracking and
  • multiplies the cloaked velocity by 125% per level

Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking.



Comparison of ships using the Armageddon model

CPU: 505 tf
Powergrid: 17,000 MW
Calibration: 400 points

Low Slots: 7 Fitting Slots
Medium Slots: 4 Fitting Slots
High Slots: 8 Fitting Slots

Launcher Hardpoints: 0
Turret Hardpoints: 6
Rig Slots: 2 Fitting Slots


Structure Hitpoints: 4,928 HP
Capacity: 700 m3
Drone Capacity: 125 m3
Mass: 154,000,000 Kg
Volume: 495,000 m3

EM Dmg Resistance: 0%
Explosive Dmg Resistance: 0 %
Kinetic Dmg Resistance: 0 %
Thermal Dmg Resistance: 0 %


Armour Hitpoints: 5,312 HP

Armour EM Dmg Resistance: 50 %
Armour Explosive Dmg Resistance: 28 %
Armour Kinetic Dmg Resistance: 28.75 %
Armour Thermal Dmg Resistance: 35 %


Shield Capacity: 4,375 HP
Shield Recharge Time: 3,125,000 ms

Shield EM Dmg Resistance: 0 %
Shield Explosive Dmg Resistance: 55 %
Shield Kinetic Dmg Resistance: 43 %
Shield Thermal Dmg Resistance: 20 %


Capacitor Capacity: 5,312.5 Energy
Recharge Time: 1,087,000 ms


Maximum Targeting Range: 52,000 m
Max locked targets: 7
Targeting Speed: 7,500 ms
Scan Resolution: 170 mm
RADAR Sensor Strength: 17 points
Signature Radius: 333 m

Jump Drive Systems

Jump Drive Capacitor Need: 95 %
Maximum Jump Range: 2 ly
Jump Drive Fuel Need: Helium Isotopes
Jump Drive Consumption Amount: 300


Max Velocity: 117 m/s
Ship Warp Speed: 3.0 AU/s

Required Skills

Primary Skills

Seconday Skills


  • Tech 2: Redeemer

See also

The Redeemer at EVE-Online's Item Database [1]
The Redeemer at EVE-Extra [2]
The Redeemer at Battleclinic [3]
The Redeemer at coldfront [4]
The Redeemer at the database [5]
The Redeemer at [6]
The Redeemer at [7]
The Redeemer at EVEHQ's Item Database [8]

Template:Core Ships

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