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Remote Armor Repair System

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It's the same idea as a regular Armor Repair System... except this can only be used on other ships. Fits into a High-Slot.

A very powerful Group Tanking strategy can be utilized through these modules. It is possible to ward off incredible amounts of Volley Damage.

Contents

Small

Name Meta Level Armor HP Repaired Activation Duration Optimal Range Activation Cost Powergrid Usage CPU Usage
Tech I Small Remote Armor Repair System I n/a 80 HP 5 sec 4.0 km 59 Energy 7 MW 20 tf
Small I-ax Regenerative Projector 1 84 HP 5 sec 4.2 km 59 Energy 7 MW 19 tf
Small Coaxial Regenerative Projector 2 88 HP 5 sec 4.4 km 59 Energy 7 MW 18 tf
Small 'Arup' I Remote Bulwark Reconstruction 3 92 HP 5 sec 4.6 km 59 Energy 7 MW 17 tf
Small 'Solace' I Remote Bulwark Reconstruction 4 96 HP 5 sec 4.8 km 59 Energy 7 MW 16 tf
Tech II Small Remote Armor Repair System II 5 96 HP 4.5 sec 4.8 km 54 Energy 8 MW 24 tf
Storyline 'Beatnik' Small Remote Armor Repair System I 5 96 HP 5 sec 4.8 km 54 Energy 6 MW 16 tf
Deadspace Centii A-Type Small Remote Armor Repair System 13 166 HP 5 sec 5.08 km 103 Energy 11 MW 20 tf
Centii B-Type Small Remote Armor Repair System 12 112 HP 5 sec 4.9 km 99 Energy 10 MW 20 tf
Centii C-Type Small Remote Armor Repair System 11 108 HP 5 sec 4.73 km 94 Energy 9 MW 20 tf
Coreli A-Type Small Remote Armor Repair System 13 108 HP 5 sec 4.5 km 90 Energy 7 MW 20 tf
Coreli B-Type Small Remote Armor Repair System 12 104 HP 5 sec 4.5 km 90 Energy 7 MW 20 tf
Coreli C-Type Small Remote Armor Repair System 11 100 HP 5 sec 4.5 km 90 Energy 7 MW 20 tf


Medium

Name Meta Level Armor HP Repaired Activation Duration Optimal Range Activation Cost Powergrid Usage CPU Usage
Tech I Medium Remote Armor Repair System I n/a 160 HP 5 sec 5.0 km 118 Energy 150 MW 30 tf
Medium I-ax Regenerative Projector 1 168 HP 5 sec 5.25 km 118 Energy 150 MW 29 tf
Medium Coaxial Regenerative Projector 2 176 HP 5 sec 5.5 km 118 Energy 150 MW 27 tf
Medium 'Arup' I Remote Bulwark Reconstruction 3 184 HP 5 sec 5.75 km 118 Energy 150 MW 26 tf
Medium 'Solace' I Remote Bulwark Reconstruction 4 192 HP 5 sec 6.0 km 118 Energy 150 MW 24 tf
Tech II Medium Remote Armor Repair System II 5 192 HP 4.5 sec 6.0 km 108 Energy 165 MW 36 tf
Storyline 'Love' Medium Remote Armor Repair System I 5 192 HP 5 sec 6.0 km 108 Energy 130 MW 24 tf
Deadspace Centum A-Type Medium Remote Armor Repair System 13 232 HP 5 sec 7.25 km 207 Energy 218 MW 30 tf
Centum B-Type Medium Remote Armor Repair System 12 224 HP 5 sec 7.0 km 198 Energy 210 MW 30 tf
Centum C-Type Medium Remote Armor Repair System 11 216 HP 5 sec 6.75 km 189 Energy 203 MW 30 tf
Corelum A-Type Medium Remote Armor Repair System 13 216 HP 5 sec 6.5 km 180 Energy 150 MW 30 tf
Corelum B-Type Medium Remote Armor Repair System 12 208 HP 5 sec 6.5 km 180 Energy 150 MW 30 tf
Corelum C-Type Medium Remote Armor Repair System 11 200 HP 5 sec 6.5 km 180 Energy 150 MW 30 tf


Large

Name Meta Level Armor HP Repaired Activation Duration Optimal Range Activation Cost Powergrid Usage CPU Usage
Tech I Large Remote Armor Repair System I n/a 320 HP 5 sec 7.0 km 252 Energy 600 MW 40 tf
Large I-ax Regenerative Projector 1 336 HP 5 sec 7.35 km 252 Energy 600 MW 38 tf
Large Coaxial Regenerative Projector 2 352 HP 5 sec 7.7 km 252 Energy 600 MW 36 tf
Large 'Arup' I Remote Bulwark Reconstruction 3 368 HP 5 sec 8.05 km 252 Energy 600 MW 34 tf
Large 'Solace' I Remote Bulwark Reconstruction 4 384 HP 5 sec 8.4 km 252 Energy 600 MW 32 tf
Tech II Large Remote Armor Repair System II 5 384 HP 4.5 sec 8.4 km 252 Energy 660 MW 48 tf
Storyline 'Pacifier' Large Remote Armor Repair System I 7 384 HP 5 sec 8.4 km 252 Energy 520 MW 32 tf
'Peace' Large Remote Armor Repair System I 7 384 HP 5 sec 8.4 km 252 Energy 520 MW 32 tf


Capital

Name Meta Level Armor HP Repaired Activation Duration Optimal Range Activation Cost Powergrid Usage CPU Usage
Tech I Capital Remote Armor Repair System I n/a 1500 HP 5 sec 15.0 km 1350 Energy 150000 MW 40 tf


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