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Tech 1 Dreadnought
Basic Fitting Information
Powergrid small.png Powergrid 650,000 MW
CPU small.png CPU 650 tf
High slot icon.png High Slots 4
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 8
Turret hardpoints.png Turrets 3
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 140,625
Armour icon.png Armour HP 203,125
Icon max velocity.png Max Velocity 65 m/s

The dreadnoughts are fierce capital-class ships designed to lay siege to the largest of all structures in EVE, the player owned station, (POS or starbase).

Slow and cumbersome, like all Capital Ships the Dreadnought relies on an on-board Jump Drive for system to sytem travel. When in siege mode, the dreadnoughts are all but mobile. In compensation for their immobility in siege mode, the ship's critical navigation systems are routed to power the defenses and weapon hardpoints. A side effect of the siege mode is the emission of a broad-spectrum electromagnetic field that prevents the opporation of any electronic warefare modules.

A single Dreadnought has been known to turn the tide of many battles, the Dreadnought is truly the backbone of any alliance warmachine.

Each race has designed their own dreadnought. The Phoenix was the first of the dreadnoughts to be developed, in true Caldari fashion. The Gallente Moros, the Amarr Revelation, and the Minmatar Naglfar followed soon after.


Description & Bonuses

The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.

Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in.

Amarr Dreadnought Skill Bonus:

  • 10% reduction in Capital Energy Turret capacitor use per level
  • 5% bonus to Capital Energy Turret rate of fire per level

Role Bonus:

  • 99% reduction in CPU need for Siege Module

Ship Info

The Revelation holds a special place in the hearts of Dreadnought pilots. It has several things going for it. The first is a surprisingly powerful tank. The Rev is possibly one of the hardiest of the four dreads. In addition, it puts out a lot of firepower, coming second only to a Moros with capital blasters. However, its main advantage is in its capital beams. Negating the need to bring ammunition makes the Revelation the dread of choice for taking down POS's, but is also a advantage in a fleet fight, where lag issues can cause it to take several minutes of clicking the guns to make them reactivate after they run out of ammunition.



Structure hit points : 203,125
Capacity : 7,250 m3
Drone Capacity : 250 m3
Mass : 1,237,500,000 kg
Volume : 18,500,000.0 m3 (1,000,000.0 m3 packaged)
Inertia Modifier : 0.0455

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 203,125

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 20%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%


Shield hit points : 140,625
Shield recharge time : 18,000.00 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%


Capacity : 57,375
Recharge time : 4157.55 seconds


Maximum targeting range : 97.5 km
Maximum locked targets : 7
Scan resolution : 55 mm
Radar sensor strength : 41 points
Signature radius : 1,700 m


Base price : 1,539,006,890.00 ISK
Tech 2 versions : None

Skill Requirements

Primary Skill required

Secondary Skill required

Blueprint Info

Base Price : 2,000,000,000.00 ISK


Manufacturing time : 2 Weeks, 19 Hours, 33 Minutes
Research material time : 8 Weeks, 3 Days, 6 Hours, 13 Minutes
Research copy time : 8 Weeks, 3 Days, 6 Hours, 13 Minutes
Research productivity time : 12 Weeks, 4 Days, 21 Hours, 20 Minutes
Wastage factor : 10.0%

Bill of materials


Capital Propulsion Engine 27 - 22
Capital Turret Hardpoint 41 - 33
Capital Sensor Cluster 20 - 17
Capital Armor Plates 34 - 28
Capital Capacitor Battery 34 - 28
Capital Power Generator 34 - 28
Capital Shield Emitter 14 - 11
Capital Jump Drive 14 - 11
Capital Drone Bay 27 - 22
Capital Computer System 14 - 11
Capital Construction Parts 27 - 22
Capital Siege Array 41 - 33

Template:Core Ships

Ships by Race, Type, and Faction
Race: Amarr | Caldari | Gallente | Minmatar
Ship Type: Shuttles | Frigates | Covert Ops | Interceptors | Assault Ships | Electronic Attack Ships | Destroyers | Interdictors
Cruisers | Heavy Assault Ships | Heavy Interdictors | Logistics | Recon Ships | Battlecruisers | Command Ships | Strategic Cruisers
Battleships | Marauders | Black Ops | Dreadnoughts | Carriers | Titans
Freighters | Jump Freighters | Industrials | Transport Ships | Mining Barges | Exhumers
Faction: Amarr Empire | Caldari State | Gallente Federation | Minmatar Republic
Serpentis | The Blood Raider Covenant | Angel Cartel | Guristas Pirates | Sansha's Nation

See also

The Revelation on youtube [1]
The Revelation at EVE-Online's Item Database [2]
The Revelation at ESSDB [3]
The Revelation at EVE-Extra [4]
The Revelation at Battleclinic [5]
The Revelation at EVE-DB [6]
The Revelation at coldfront [7]
The Revelation in card-form [8]

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