Partner


Eve Billionaire

The richest Eve Online player finally breaks his silence and reveals all his strategies to make billions of ISK effortlessly in this guide. Read how to duplicate his methods today. Stop flying around broke not knowing what to do and start using PROVEN strategies to get rich in Eve Online!

Sponsor


Eve Online Guide

If you want to make over hundreds of million ISK per hour, increase your winning odds in PvP encounters, and come up with the best ship fitting strategy, then this set of EVE guides. should not be missed out on. The comprehensive coverage of EVE Online makes the guides essential for staying one step ahead of other players.


Sentinel

From EVEWiki

Jump to: navigation, search
Error creating thumbnail: Unable to save thumbnail to destination

Sentinel
Sentinel.jpg
Tech 2 Electronic Attack Ship
Basic Fitting Information
Powergrid small.png Powergrid 40 MW
CPU small.png CPU 195 tf
High slot icon.png High Slots 3
Medium slot icon.png Medium Slots 4
Low slot icon.png Low Slots 3
Turret hardpoints.png Turrets 2
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 274
Armour icon.png Armour HP 375
Icon max velocity.png Max Velocity 324 m/s



Contents

Description & Bonuses

Hull: Crucifier Class
Role: Electronic Attack Ship

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level

Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level

Statistics

Structure

Structure hit points : 329
Capacity : 165 m3
Drone Capacity : 60 m3
Drone Bandwidth : 20 Mbit/second
Mass : 1,112,00.0 kg
Volume : 28,100.0 m3 ( 2,500.0 m3 packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%

Armor

Armor hit points : 375

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 60%
Armor Kinetic Damage Resistance : 43.75%
Armor Thermal Damage Resistance : 35%

Shield

Shield hit points : 274
Shield recharge time : 625.00seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 75%
Shield Kinetic Damage Resistance : 55%
Shield Thermal Damage Resistance : 20%

Capacitor

Capacity : 415
Recharge time : 311.25 seconds

Targeting

Maximum targeting range : 36.50 km
Maximum locked targets : 7
Scan resolution : 572 mm
Radar sensor strength : 21 points
Signature radius : 51 m

Other

Max velocity : 324 m/sec
Ship Warp Speed : 6.0 AU/S
Fusion propulsion strength : 5 points
Base price : 2,158,606 ISK
Tech 1 versions : Crucifier
Tech 2 versions : Anathema, Sentinel

Skill Requirements

Primary Skill Required

Secondary Skill Required

See also

The Sentinel Guide [1] Template:Core Ships



Views
Personal tools
Navigation
Toolbox