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Tech 1 Industrial
Basic Fitting Information
Powergrid small.png Powergrid 70 MW
CPU small.png CPU 750 tf
High slot icon.png High Slots 2
Medium slot icon.png Medium Slots 3
Low slot icon.png Low Slots 5
Turret hardpoints.png Turrets 1
Launcher hardpoints.png Launchers 0
Rig slot.png Rig Slots 3
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 156
Armour icon.png Armour HP 1,016
Icon max velocity.png Max Velocity 155 m/s


Description & Bonuses

A recent ship from Viziam. Based on a old slave transport design.

Special Ability: 5% Bonus Cargo Capacity and Max Velocity per Amarr Industrial skill level

Player Experience

The sigil is an easily available cargo hauler for Amarrian skilled pilots. It has a relatively low cargo capacity compared to other haulers but it is also comparatively small and fast. Useful for young players who need something quickly to haul a large cargo, and for seasoned Traders and Haulers who need to move cargo fast.

Fitted with appropriate modules it can reach decent speeds for normal use with autopilot. With the use of a Microwarpdrive and 2x Overdrives and 3x Nanofibers it can exceed 2000 m/s and reach a warp from a gate almost as fast as a blockade runner, making it an excellent T1 smuggler ship. Its agility serves as its main defense, as it lacks the ability to withstand even light firepower in that role. It's generally a good idea to warp out of an area before an enemy can attain a lock on your Sigil. (See Guide:Traveling in Low Security)

Typical for Amarr vessels, it is designed for armor tanking and thus has a high number of low slots. This allows the pilot the flexibility of exchanging the higher base speed for extra space via Cargo Expanders. Its beginning capacity however means that even fully fitting with Expanded Cargohold II does not make it a contender for larger haulers like it's big brother the Bestower, or the Iteron Mark V.



CPU : 750
Powergrid : 70

Low slots : 5
Med slots : 3
High slots : 2

Launcher hardpoints : 0
Turret hardpoints : 1


Structure hit points : 860
Capacity : 3,000 m3
Drone Capacity : 0 m3
Mass : 11,000,000 kg
Volume : 230,000.0 m (20,000.0 m packaged)

EM Damage Resistance : 0%
Explosive Damage Resistance : 0%
Kinetic Damage Resistance : 0%
Thermal Damage Resistance : 0%


Armor hit points : 1016

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 20%
Armor Kinetic Damage Resistance : 25%
Armor Thermal Damage Resistance : 35%


Shield hit points : 156
Shield recharge time : 625 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 40%
Shield Thermal Damage Resistance : 20%


Capacity : 687.5
Recharge time : 381.25 seconds


Maximum targeting range : 45 km
Maximum locked targets : 2
Scan resolution : 85 mm
Radar sensor strength : 4 points
Signature radius : 210 m


Max velocity : 155 m/sec
Base price : 497,750 ISK
Tech-2 versions : Prorator

Skill Requirements

Blueprint Info


Manufacturing time : 3 Hours, 20 Minutes
Research material time : 2 Days, 18 Hours, 40 Minutes
Research copy time : 5 Days, 13 Hours, 20 Minutes
Research productivity time : 2 Days, 18 Hours, 40 Minutes
Wastage factor : 0.1

Bill of materials

(Unresearched, Production Efficiency 0 - 5)

Isogen : 687 - 560
Megacyte : 4 - 3
Mexallon : 4825 - 3931
Nocxium : 225 - 184
Pyerite : 11610 - 9460
Tritanium : 44295 - 36092
Zydrine : 49 - 40

Ship's Card Game Version

Ship type : Industrial
Assembly : 2
Cost : 6
Power : 0
Shields : 6

When Sigil comes into play, you may search your market for a ship with a haul command, reveal it, and place it in you hand. Then shuffle your market.

Mining 2

See also

The Sigil at EVE-Online's Item Database [1]
The Sigil at ESSDB [2] Template:Core Ships

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