Eve Billionaire

The richest Eve Online player finally breaks his silence and reveals all his strategies to make billions of ISK effortlessly in this guide. Read how to duplicate his methods today. Stop flying around broke not knowing what to do and start using PROVEN strategies to get rich in Eve Online!


Eve Online Guide

If you want to make over hundreds of million ISK per hour, increase your winning odds in PvP encounters, and come up with the best ship fitting strategy, then this set of EVE guides. should not be missed out on. The comprehensive coverage of EVE Online makes the guides essential for staying one step ahead of other players.


From EVEWiki

Jump to: navigation, search
Error creating thumbnail: Unable to save thumbnail to destination

Tech 2 Command Ship
Basic Fitting Information
Powergrid small.png Powergrid 1,275 MW
CPU small.png CPU 545 tf
High slot icon.png High Slots 7
Medium slot icon.png Medium Slots 6
Low slot icon.png Low Slots 4
Turret hardpoints.png Turrets 5
Launcher hardpoints.png Launchers 5
Rig slot.png Rig Slots 2
See Fitting for more information.
Basic Combat Attributes
Shield icon.png Shield HP 4,805
Armour icon.png Armour HP 3,363
Icon max velocity.png Max Velocity 140 m/s



Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Ship Bonuses

  • Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level
  • Command Ships Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level
  • Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously.



CPU : 545 tf
Power Grid : 1,275MW
Calibration : 400

Low Slots : 4
Med Slots : 6
High Slots : 7

Launcher Hardpoints : 5
Turret Hardpoints : 5
Rig Slots : 2


Structure hit points: 3844 Capacity : 345 m3
Drone Capacity : 25 m3
Mass : 14,010,000 kg
Volume : 252,000m3


Armor hit points : 3363

Armor EM Damage Resistance : 50%
Armor Explosive Damage Resistance : 10%
Armor Kinetic Damage Resistance : 62.5%
Armor Thermal Damage Resistance : 86.25%


Shield hit points : 4805
Shield recharge time : 1250 seconds

Shield EM Damage Resistance : 0%
Shield Explosive Damage Resistance : 50%
Shield Kinetic Damage Resistance : 70%
Shield Thermal Damage Resistance : 80%


Capacity : 3000
Recharge time : 666.67 seconds


Maximum targeting range : 75 km
Maximum locked targets : 8
Scan resolution : 195mm
Gravimetric sensor strength : 19 points
Signature radius : 285m


Max velocity : 140 m/sec
Ship warp speed : 3 AU/S
Magpulse propulsion strength : 6 points
Base price : 57,182,600.00 ISK

Skill Requirements


While it can fit any of the gang modules, it gains a bonus to Siege Warfare Links means that it will be oftern field with those. In large fleet battles the modules don't see a great return as tanking is usually no existant. But in support of capital ships and small gangs of shield tanking ships its gang modules will provided a great benifit. Usually fitted with 250mm Railgun II it will have an very good range to help at sniping support ships. Its tank is on par with the Nighthawk and so even when called primary should be able to make it out in most large fleet engagements.

Template:Core Ships

Personal tools